物体の堅さを表現した2 次元形状の操作手法
As-Rigid-As-Possible Shape Manipulation
著者/Authors
五十嵐健夫 | Takeo Igarashi | 東京大学大学院情報理工学系研究科 | The University of Tokyo |
Tomer Moscovich | Tomer Moscovich | Brown University | Brown University |
John F. Hughes | John F. Hughes | Brown University | Brown University |
概要/Abstract
We present an interactive system that lets a user move and deform a two-dimensional shape without manually establishing a skeleton or freeform deformation (FFD) domain beforehand. The shape is represented by a triangle mesh and the user moves several vertices of the mesh as constrained handles. The system then computes the positions of the remaining free vertices by minimizing the distortion of each triangle. Our approach successfully conveys a sense of rigidity of the shape, which is difficult in space-warp approaches. With a multiple-point input device, even beginners can easily move, rotate, and deform shapes at will.
キーワード/Keywords
Graphics, Shape, Deformation, Two-handed
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