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Modulobe: Constructing Virtual Creatures in a Physical Simulation Environment
’˜ŽÒ/Authors
]“n _ˆê˜Y | Kouichirou Eto | ŽY‹Æ‹Zp‘‡Œ¤‹†Š | National Institute of Advanced Industrial Science and Technology |
ìè ’õ‹I | Yoshinori Kawasaki | “Œ‹ž‘åŠw‘åŠw‰@ î•ñ—HŠwŒnŒ¤‹†‰È ƒRƒ“ƒsƒ…[ƒ^‰ÈŠwêU | The University of Tokyo |
“n•Ó ŒPÍ | Kuniaki Watanabe | ŽY‹Æ‹Zp‘‡Œ¤‹†Š | National Institute of Advanced Industrial Science and Technology |
‘Oì sŽu | Takashi Maekawa | ‘½–€”üp‘åŠw ”üpŠw•” î•ñƒfƒUƒCƒ“Šw‰È | Tama Art University |
ŸNˆä –« | Minoru Sakurai | “Œ‹žåYp‘åŠw ”üpŠw•” ƒfƒUƒCƒ“Šw‰È | Tokyo National University of Fine Arts and Music |
ŠT—v/Abstract
Modulobe is a system that allows users to easily create various animated 3D models, virtual creatures, by combining basic elements modules. The user can create a 3D body structure by connecting shaft modules and set movement by specifying angle-changes of link modules. The user can interact with the composed creatures, that operated in the physical simulation environment.
ƒL[ƒ[ƒh/Keywords
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